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Somnium - The rules of life on the backside of reality.


Skills - Characters start out 10 points to distribute amongst any skills they might have learned up to this point in their life. These skills include and weapon and armor skills, which include things like, Pistols, daggers, swords, fists, evading, Ukemi. All skills should make sense within the character concept. To learn new skills and grow existing ones characters need only to use those skill. Every time a skill is use the player rolls two dice, a D10 and a D20. The D20 is assess the skill usage, the D10 is rolled to see if the character has learned anything from the skill use. If when rolled the D10 rolls a 1 then the character earns a point toward experience needed to learn more in the particular skill. The amount of experience needed to learn an increase in the skill stat is equal to that skills current level.

Hence Charlie has used his bow skill quite a few times. His current bow skill is 4. He has rolled a 1 on the D10 three times. So He has 3 experience towards his bow skill. He only need to roll a 1 on the D10 one more time before he levels that skill to 5.




      Somnium 1947 - The year is 1947.  Just a few short years after the second of the great wars. The U.S. rises to the level of one of two superpowers on the planet.  Unbeknownst to most, there are other superpowers in play in the world. Dark factions. Many in fact. Some are made from just a singular entity and other number in the millions, yet some do not even exist at all. Then there is you.



      Insert Your Genius Level Intellect Here